2018-12-29, 14:00–15:00, ChaosZone Stage @ 35c3
A short view on my yet early stages of game development in Haskell and the tools I have crafted so far.
In this talk I will give some insights into the programming language Haskell as well as common problems you encounter, when starting game development in this language.
Furthermore You will see my attempts at game programming in this language, being both 2D and 3D applications, and my best attempts in completing a game, of which one is still work in progress.
I will also be presenting "Affection", my own, still minimalist, game engine to the public and seek like-minded people to help advance it further.